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Proclus Diadochu
Obstergo Red Coat Conspiracy
684
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Posted - 2014.01.07 18:07:00 -
[1] - Quote
The wormhole community was formed by a group that adapted to an environment not meant to become a community. Those that complain about content, conflict, and the death of the community will eventually move on or burn out themselves. Wormholes will continue to shed the old and the new will grow. It is a cycle and it will repeat.
Let the complainers complain. Wormholes are fine. Wormhole Minister of High Society @autoritare | The Diogenes Club |

Proclus Diadochu
Obstergo Red Coat Conspiracy
695
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Posted - 2014.01.10 04:40:00 -
[2] - Quote
HerrBert wrote:Jack Miton wrote:please stop posting about NS in the WH forums. ktnx. make me
Oh look... conflict driver. Wormhole Minister of High Society @autoritare | The Diogenes Club |

Proclus Diadochu
Obstergo Red Coat Conspiracy
720
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Posted - 2014.01.14 04:52:00 -
[3] - Quote
Bronya Boga wrote:Jack Miton wrote:Duke Wendo wrote:What is there in W-space to fight over? Unless there is bad blood between people in alliances, there really is little point. There are so many w-space systems, there really is plenty for everyone. out of interest, do you feel there are things to fight over in kspace? if so, what are they? Moons, jump bridges, ratting space, industrial systems, stations, thats just off the top of my head. There are a lot of things kspacers fight over.
The difference in null is the opportunity for expansion of empires. Null is not a great comparison, since it is a different dynamic of gameplay. These objects listed are targets for invasions and empire building. We would need fundamental and core changes to our gameplay to mimic the targets and expansion style of null, which I frankly don't want in wormholes.
I feel we do have conflict drivers, and if we don't like someone, merc out, or just decide to invade, we can invade someone, and they don't fight, they'll lose their home, same as null. In null, the victors either expand or save their home.
In wormhole, rarely do we expand into conquered territory, so the gameplay is a tad one-sided. Adding anything you mentioned though simply adds perks for an expansionist style set of game mechanics. Wormhole Minister of High Society @autoritare | The Diogenes Club |

Proclus Diadochu
Obstergo Red Coat Conspiracy
722
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Posted - 2014.01.14 12:07:00 -
[4] - Quote
Rek Seven wrote:We have Chitsa creating a coalition to go and shoot stuff in Null sec
You were literally on the last roam with us..? If Chitsa's fun roams are killing wormhole space, and you sincerely feel it is detrimental, why the f*** are you joining his roams?
Rek Seven wrote:Red coats (i think it's them) actively removing corps from C6 space, who don't play the way they want them to, and replacing them with their associates.
lol, what?
FYI - You say we are evicting people that don't play our way, and you come on the forums to advocate CCP change the game because people aren't playing the game your way. Who is at risk of being more damaging to the community?
Wormhole Minister of High Society @autoritare | The Diogenes Club |

Proclus Diadochu
Obstergo Red Coat Conspiracy
722
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Posted - 2014.01.14 12:26:00 -
[5] - Quote
Rek Seven wrote:Sorry, i honestly meant to add this but forgot...
What you guys are doing is fine and i wish you the best of luck and i hope both approaches (especially yours) improves wormhole space.
However, i believe that we would see better results if CCP did something like i described above. Would you not agree?
I feel that CCP has some great Devs and I think that if they made some of the changes I've seen proposed here, they could improve wormholes; but I'd hope that any changes didn't damage the community, which is a feeling I'd assume you share.
So, I do agree that some changes could improve wormholes, but I don't feel that they are broken overall. The way we play the game, the current mechanics and such work fine for us. Really, I just want Alliance bookmarks something awful :)
Wormhole Minister of High Society @autoritare | The Diogenes Club |

Proclus Diadochu
Obstergo Red Coat Conspiracy
867
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Posted - 2014.02.10 16:14:00 -
[6] - Quote
Grim, I think this thread died because we completed this discussion. How nice of you to share your opinion which likely reiterates someone else's opinion from one of the earlier 5/6 pages.
Nothing important happens in this sub anyhow, so necro away... Wormhole Minister of High Society Superior General | Order of Rob Minor @autoritare | The Diogenes Club |

Proclus Diadochu
Obstergo Red Coat Conspiracy
893
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Posted - 2014.02.14 14:56:00 -
[7] - Quote
Dmitry Wizard wrote:Rall Mekin wrote:Necro'd again because my like counts keep going up from this thread, despite the haters  I still have more than you
d'awww Wormhole Minister of High Society Superior General | Order of Rob Minor @autoritare | The Diogenes Club |

Proclus Diadochu
Obstergo Red Coat Conspiracy
896
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Posted - 2014.02.14 17:58:00 -
[8] - Quote
Patient Zero1 wrote:Rall Mekin wrote:Dmitry Wizard wrote:Rall Mekin wrote:Necro'd again because my like counts keep going up from this thread, despite the haters  I still have more than you Oops... look again. 254/250  BTW, Dmitry, you do know I love you. How many posts you whores have total? ...I've gotten 21 in like 5 actual posts....get pwned scrubs.
Will ya look at that... we'll make a shiptoaster out of you yet. Wormhole Minister of High Society Superior General | Order of Rob Minor @autoritare | The Diogenes Club |
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